How to create a stepper control in Axure RP

How to create a stepper control in Axure RP

10 July 2020

To create this stepper control we will not gonna use global variables for this. The reason for not using a global variable to handle the stepper value is because we want this component to be self-contained (without dependencies) to be easily reused inside the same project but also across other projects.


To follow along, you’ll need to be a little bit familiar with Axure and have some understanding of widgets, interactions, local variables and expressions.

Also, if you haven’t done it yet, you can download Axure's latest, version from Axure Website.

What we will create


We will create a vertical stepper control (a very well-known input control pattern) used in mobile or desktop UI. There are multiple variations of this type of control but the principles shown here can be applied to any variation. This type of control allows the user to increase/decrease a value using dedicated buttons for up/down actions. The increment can also be a preferred value, in our case is equal to 1. If you want to learn more about this control type you can take a look at the Apple HIG here.

To make everything work(on the interaction part), we will use a bit of logic to respond to the Click/Tap event in order to change the stepper value.

Step-by-step instructions

The level of difficulty is easy to medium. Everything was broken into 3 steps (the last step is optional) so you can follow along more easily.

  • Building the necessary shapes
  • Adding interactivity
  • Adding conditions for min/max

Step 1 — Building the necessary shapes

In this step, we are going to create all the necessary shapes for our stepper control. To see an overview of the shapes and structure take a look at the image below.

Basically, we have only one group called “Stepper” and inside we have:

  • "Down" group — In this group we have only 2 simple shapes the down arrow which is an SVG image and the "bg" ellipse shape to simulate the button appearance

  • "Up" group — this group structure is similar to the "Down" group except the SVG image is rotated

  • "stepper_value" — this is actually the Label Widget that holds and displays the "X Days" value

If you don’t have too much experience with Axure shape widgets then you can read more about them here:

The main shape properties are available below (of course you can adjust these properties to fit your needs):

bg (for the Down/Up buttons):

  • Width/Height: 38/38
  • Fill: #FFFFFF
  • Border: 1, #000000, opacity: 4%
  • Shadow: fill: #000000, opacity: 12%, x: 0, y: 3, blur: 8


  • Width/Height: 117/28
  • Fill: #000000
  • Align centre, Align middle

Step 2 — Adding interactivity

The only interaction that you are going to add is on the Down/Up Group widgets on the Click or Tap event. Basically, all we need to do is to set the text of the "stepper_value" widget to a new incremented value and this is achieved with a rather complex expression.

The Set Text action and its details are below:

  • Action Set Text:
  • Target: stepper_value
  • Set To: text
  • Value (for "Up" group):
    • [[LVAR1.substr(0,LVAR1.indexOf('Days')).trim() +1]] Days
  • Value (for "Down" group):

    • [[LVAR1.substr(0,LVAR1.indexOf('Days')).trim() -1]] Days

LVAR1 is a local variable and it represents the text on stepper_value.

If you are not really familiar with events, actions, and cases you can read more about them on the Axure website.

Before going further, let’s take another look at our main expression, which looks a bit complex but is not. Let me explain.

Expression:  [[LVAR1.substr(0,LVAR1.indexOf('Days')).trim() +1]] Days

In this expression, the increment is 1 and is positive if we want to decrease the days all we need is to have a negative increment.

We make use of some String-related functions like:

  • substr(startNumberArgument, lengthNumberArgument)— returns a snippet of the string, starting with the character at the starting index and continuing until the specified length is reached
  • indexOf(stringArgument) — returns the starting index of the first instance of the search value within the string the function is called on. If the search value isn’t found, returns -1
  • trim() — this function takes no argument and removes all space characters from the beginning and end of the string

So, in other words, the:


Will return the number 4 from "4 Days" then we will add 1 to 4 and at the end, we add back the word "Days". Easy right?

You can learn more about String-related functions here.

Step 3 — Adding conditions for min/max

If you need to make your stepper more realistic, then you can add an upper/lower limit. So, let’s say that even if we hit the Down button forever we don’t go under the value and the same for the Up button, we don’t go over the value 10.

To achieve this we will use conditions to execute interaction only in specific cases.

An overview of our new interactions are below.

All right, so we have the same actions that are now executed only if the conditions are evaluated to true.

For the "Up" group the condition is: "if text on stepper_value does not equal to '10 Days'"

For the "Down" group the condition is: "if text on stepper_value does not equal to '0 Days'"

That’s it!

Creating a stepper control is easy in Axure, but the expression can be challenging. I hope this tutorial helped you to easily tackle this kind of control. Now, you can use your new stepper control in future projects.

Written by: Lucian Dinu

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